V1.19.1 — Minecraft
  +998 90 325-10-90

по будням с 10:00 до 18:00

private void generateRoads() { // Generate roads Random random = new Random(); for (int i = 0; i < 5; i++) { int x = pos.getX() + random.nextInt(16); int z = pos.getZ() + random.nextInt(16); level.setBlock(new BlockPosition(x, pos.getY(), z), Blocks.GRAVEL.defaultBlockState(), 2); } }

public District(Level level, BlockPosition pos, int index) { this.level = level; this.pos = pos; this.index = index; }

public CityStructure(Level level, BlockPosition pos) { this.level = level; this.pos = pos; }

public class Building { private final Level level; private final BlockPosition pos; private final int districtIndex; private final int buildingIndex;

// District.java package com.example.minecraft.feature;

import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;

V1.19.1 — Minecraft

private void generateRoads() { // Generate roads Random random = new Random(); for (int i = 0; i < 5; i++) { int x = pos.getX() + random.nextInt(16); int z = pos.getZ() + random.nextInt(16); level.setBlock(new BlockPosition(x, pos.getY(), z), Blocks.GRAVEL.defaultBlockState(), 2); } }

public District(Level level, BlockPosition pos, int index) { this.level = level; this.pos = pos; this.index = index; } Minecraft v1.19.1

public CityStructure(Level level, BlockPosition pos) { this.level = level; this.pos = pos; } private void generateRoads() { // Generate roads Random

public class Building { private final Level level; private final BlockPosition pos; private final int districtIndex; private final int buildingIndex; for (int i = 0

// District.java package com.example.minecraft.feature;

import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;