Script Better - Roblox Toy Defense

function Enemy:update(dt) self.x = self.x + self.speed * dt end

function Tower:upgrade() self.level = self.level + 1 self.damage = self.damage * 1.2 self.range = self.range * 1.2 end roblox toy defense script better

-- Tower settings towerDamage = 10, towerRange = 100, towerUpgradeCost = 100, function Enemy:update(dt) self

-- Configuration local config = { -- Enemy spawn settings enemySpawnInterval = 2, enemySpawnChance = 0.5, enemySpeedMultiplier = 1.5, enemyDamageMultiplier = 1.5, towerRange = 100